A lifelong favorite horror IP of mine, I (finally) served as both Writer and Narrative Designer on the live-ops Genvid interactive series Silent Hill: Ascension.
An innovative blend of branching narrative for a real-time mass audience. My responsibilities included:
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Owning narrative design for one of game's three story locations
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Design of branching narrative and managed writers to execute
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Writing screenplays for cinematics as part of writers' room
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Coordinating my location's branching narrative with rest of Narrative Design team as our locations' storylines intersected
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Development of collaborative tracking tool for branching story elements
An irreverent and unflinching graphic novel satirizing network news, the Iraq War, and the burgeoning "citizen journalism" movement that Rolling Stone magazine calls "a scary-smart take on what the horrors of the future may hold."