A lifelong favorite horror IP of mine, I (finally) served as both Writer and Narrative Designer on the live-ops Genvid interactive series Silent Hill: Ascension.
An innovative blend of branching narrative for a real-time mass audience. My responsibilities included:
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Owning narrative design for one of game's three story locations
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Design of branching narrative and managed writers to execute
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Writing screenplays for cinematics as part of writers' room
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Coordinating my location's branching narrative with rest of Narrative Design team as our locations' storylines intersected
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Development of collaborative tracking tool for branching story elements
Desert Island
490 Metropolitan Ave
Brooklyn, NY
NEW YORK! Come out come out to Desert Island on March 15th (6pm) for my third LAAB talk, this time sharing the stage
FANTOM COMICS
2010 P Street NW
Washington D.C.
6:30pm
DMV! Come out to Fantom Comics on March 14th (6:30pm) to celebrate my RED LIGHT PROPERTIES Season One