A lifelong favorite horror IP of mine, I (finally) served as both Writer and Narrative Designer on the live-ops Genvid interactive series Silent Hill: Ascension.
An innovative blend of branching narrative for a real-time mass audience. My responsibilities included:
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Owning narrative design for one of game's three story locations
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Design of branching narrative and managed writers to execute
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Writing screenplays for cinematics as part of writers' room
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Coordinating my location's branching narrative with rest of Narrative Design team as our locations' storylines intersected
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Development of collaborative tracking tool for branching story elements
I'm on a handful of panels this weekend:
* Oct 17: "Crowdfunding Update 2025" @ 2pm (Room 343-344)
* Oct 18 Panel: "New Addition: Challenging the Mainstream"